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John Cutler
John Cutler
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Patchwork (4). A new hope
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Org A
TBM 1252 The Basics
TBM 229 Winnable and Unwinnable Games
TBM 230 From Prioritization to Accountability
TBM 237 Incompetence!
TBM 238 Spinning Plates
TBM 240 The Ultimate Guide to Developer Counter-Productivity
TBM 241 Convictions
TBM 242 The Simplicity Fetish
TBM 245 The Magic Prioritization Trick
TBM 246 Why Didn't They Say No
TBM 248 Project-Ish
TBM 252 How to Troubleshoot Status Updates and Syncs
TBM 254 Self-Gaslighting and the Doubt Loop
TBM 256 The Slide
TBM 257 How to Make Case for Slowing Down to Speed Up
TBM 258 Just Hire Talented People and Empower Them
TBM 271 The Biggest Untapped Opportunity
TBM 272 The Biggest Opportunity
TBM 277 Bring Back Fun
TBM 285 Shared Teams and Apples-to-Oranges Priorities
TBM 286 Narrative Fallacies and the 2024 Narrative Soup
TBM 292 Friction, Documentation, and Product Tools
TBM 294 Close the Loop. Stop the Drift
TBM 305 Stop the (Goal) Cascade Madness
TBM 308 No Unforced Errors
TBM 317 Yes, Or...
TBM 320 From Fluffy Concepts to Concrete Outcomes & Behaviors
TBM 323 Quick Tool Tips
TBM 325 Skeptoptimism – Thinking Slow, Acting Fast
TBM 330 (Un)common Sense Playbook
TBM 332 The Last Strategy Framework You'll Ever Need
TBM 337 Pirates and Garbage Cans
TBM 341 10 Tips for Turning Around a Platform Team
TBM 345 Back on Track
TBM 348 Shared Understanding at Scale
TBM 350 Connecting Dots
TBM 351 The 4 Prioritization Jobs
TBM 355 Who Should Care
TBM 358 The Genius of SVPG
TBM 367 The Wicked Big Picture Loop
TBM 369 Sources of Truth
TBM 4352 The Secret to Initiative Success (D, LC, F, EC)
TBM 652 Inputs First. Bets Next
TBM 852 The Data-Informed Product Cycle - by John Cutler — TBM 852 The Data-Informed Product Cycle