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Reality-TV, Incremental design Like all things that are great, it took 4 iterations (four seasons!) to get it right

How Hidden Inmunity Idols were developed Transcript: Speaker 2 And it’s the most impactful part of the game. Everybody gets out to the beach and the first thing they say is, man, I can’t wait to find an idol. Speaker 1 And we never would have known that back in season 11 when we threw one up in a tree. We were just experimenting. That’s all we’re ever doing. So when you’re at home and you’re watching this something and you don’t like it, you can be mad about it. That’s totally fine. You could also just have a little reminder. They’re just experimenting. They don’t always get it right. (Time 0:12:53)

Working Backwards in coming up with Secret Advantages Transcript: Speaker 1 Like I’ll reverse engineer a result, meaning I will imagine a situation that I’d like to see happen and then figure out how to achieve it. Let’s take you want a player to not be able to vote because that would cause a dilemma. So you say, okay, I can’t vote. How do we get there? (Time 0:19:00)

rw-book-cover

Metadata

Highlights

incremental_design reality_tv Like all things that are great, it took 4 iterations (four seasons!) to get it right

How Hidden Inmunity Idols were developed Transcript: Speaker 2 And it’s the most impactful part of the game. Everybody gets out to the beach and the first thing they say is, man, I can’t wait to find an idol. Speaker 1 And we never would have known that back in season 11 when we threw one up in a tree. We were just experimenting. That’s all we’re ever doing. So when you’re at home and you’re watching this something and you don’t like it, you can be mad about it. That’s totally fine. You could also just have a little reminder. They’re just experimenting. They don’t always get it right. (Time 0:12:53)

Working Backwards in coming up with Secret Advantages Transcript: Speaker 1 Like I’ll reverse engineer a result, meaning I will imagine a situation that I’d like to see happen and then figure out how to achieve it. Let’s take you want a player to not be able to vote because that would cause a dilemma. So you say, okay, I can’t vote. How do we get there? (Time 0:19:00)