![rw-book-cover](https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F68fc683e-27a5-4aab-bd2a-2ff88d7bff07_1232x928.png) ## Metadata - Author: [[John cutler|John Cutler]] - Full Title:: TBM 229: Winnable and Unwinnable Games - Category:: #🗞️Articles - Document Tags:: [[data-methodologies|Data Methodologies]], [[data-methodologies|Data Methodologies]], - URL:: https://cutlefish.substack.com/p/tbm-229-winnable-and-unwinnable-games - Finished date:: [[2023-06-27]] ## Highlights > Consider the things that make a good game. Good games have ([View Highlight](https://read.readwise.io/read/01h3vs50651w0dq62yd0c43tfw)) > • Clear, **attainable goals** that players understand > • Maintain a **balance of difficulty**, ensuring challenges aren't overly easy or excessively hard. > • **Timely feedback and rewards** boosting player motivation. > • Engaging **gameplay mechanics** captivate players and sustain their interest. > • **S**igns of small victories or **incremental progress** can motivate them. This could be through progress bars, intermediate rankings, or minor accomplishments. > • **Meaningful choices** that impact the outcome, fostering player agency. > • Immerse players in a **compelling environment or narrative**. > • **Calibrate progression and learning curves**, promoting mastery over time. > • **Variety** in challenges, environments, and mechanics keeps players engaged. > • **Social interactions**, such as cooperative or competitive play, enhance the gaming experience. > • **Accessibility** in terms of difficulty, controls, and inclusivity broadens the game's appeal. > • **High replayability** ensures the game remains fresh and exciting for repeated plays. ([View Highlight](https://read.readwise.io/read/01h3vs5nybsb8539cn0j5tnqrr)) ![rw-book-cover](https://substackcdn.com/image/fetch/w_1200,h_600,c_fill,f_jpg,q_auto:good,fl_progressive:steep,g_auto/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F68fc683e-27a5-4aab-bd2a-2ff88d7bff07_1232x928.png) ## Metadata - Author: [[John cutler|John Cutler]] - Full Title:: TBM 229: Winnable and Unwinnable Games - Category:: #🗞️Articles - Document Tags:: [[company-culture|Company Culture]], - URL:: https://link.sbstck.com/redirect/d163faf7-5386-4a10-9cbd-d173ef35df03?j=eyJ1IjoiNDRpMmEifQ.txKr3BEB06jM7pp-5wphmyXof7jFdPvpfRX5kIjhK8g - Finished date:: [[2023-09-07]] ## Highlights > One of my key motivations for doing so many North Star Framework workshops is that the framework, with some effort, created a positive game. Teams enjoy autonomy and can link their work to sustainable business outcomes. ([View Highlight](https://read.readwise.io/read/01h9q4m4zen5ka8ec788krvenj)) > They sense that point where [too many limiting constraints, too many drivers, and not enough floats](https://cutlefish.substack.com/p/tbm-4352-the-secret-to-initiative) almost guarantee failure. They know that either 1) you reduce drivers, 2) reduce limiting constraints, or 3) add floats, or 4) add ENABLING constraints…or the effort will fail with a very high probability ([View Highlight](https://read.readwise.io/read/01h9q4szq44tx3qej679qfprsy)) > There's a wicked loop that makes #5 "stick": ([View Highlight](https://read.readwise.io/read/01h9q4ww5mfdnszkk9p75z1wqy)) > ![](https://substackcdn.com/image/fetch/w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93cc7510-2f64-4246-bcdb-c76e823f8587_1707x1041.png) ([View Highlight](https://read.readwise.io/read/01h9q4wx1ampsff8a5vcm34wv6)) > It is one thing to have experience. It is another thing to walk into a NEW, low-trust environment ([where people may also have flawed mental models about product development](https://cutlefish.substack.com/i/130321161/mental-models)) and figure out how to change the game without cooking yourself ([View Highlight](https://read.readwise.io/read/01h9q4xkdy6e27s86bsqbde7wt)) ## New highlights added [[2025-02-02]] > ![](https://substackcdn.com/image/fetch/w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93cc7510-2f64-4246-bcdb-c76e823f8587_1707x1041.png) ([View Highlight](https://read.readwise.io/read/01jk0z41hc8cx261d073mtw753)) > ![](https://substackcdn.com/image/fetch/w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93cc7510-2f64-4246-bcdb-c76e823f8587_1707x1041.png) ([View Highlight](https://read.readwise.io/read/01jk0z41k143s49s508hyzvnsr))