![rw-book-cover](https://substack-post-media.s3.amazonaws.com/public/images/7eb3b81b-341b-4960-a288-90a28aaa3740_512x512.jpeg) ## Metadata - Author: [[winnie|Winnie]] - Full Title:: For the Love of the Game - Category:: #🗞️Articles - URL:: https://roundup.getdbt.com/p/for-the-love-of-the-game - Finished date:: [[2023-07-21]] ## Highlights > Analytics engineers have for years been referring to themselves[2](https://roundup.getdbt.com/p/for-the-love-of-the-game#footnote-2) as the librarians of the data stack[3](https://roundup.getdbt.com/p/for-the-love-of-the-game#footnote-3) — enabling the creation, cataloging, and consumption of these static, linear stories. Unfortunately, I think this paradigm might be all wrong. Analytics engineering *is* about storytelling, but it's about *interactive*, *non-linear* storytelling. Analytics engineering isn't writing a novel, it's *game design* ([View Highlight](https://read.readwise.io/read/01h5w6wcwcjxng7m8pjvbaccvf))